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    Quote Originally Posted by Diamondjimi View Post
    Actually he drums for Queens of the Stone Age..
    Wow, never would of guessed.......after Grohl's involvement, I kinda lost interest.
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    The Neanderthal should be Classified as a Subspecies of Modern Man


    The debate on Neanderthal man's place in human evolution has continued unabated since the discovery of the first Neanderthal fossil in 1856. One camp believes Neanderthal man is a human ancestor and should be classified as a subspecies of modern manohomo sapien neandertalis. The opposition argues that Neanderthal man is a distinct species, homo neandertalis, entirely separate from modern humans. This paper seeks to prove that Neanderthal man is indeed related to modern humans by looking at key elements of Neanderthal physiology, behavior, and culture.

    DNA Evidence
    Recent findings on the mitochondrial DNA taken from the right humerus of a Neanderthal skeleton failed to show significant similarities with the mitochondrial DNA of modern humans. According to the study, one sequence of Neanderthal DNA shows significant variances from the same sequence in moderns. From this, researchers concluded that Neanderthals diverged about 600,000 years ago to form homo neandertalis, a genetic line separate from that of the modern homo sapien sapiens. (The Washington Post, 1997)

    The study, however, was based solely on DNA from one Neanderthal individual because the genetic material is scarce and difficult to extract. One individual's DNA may be an inadequate indicator of the genetic variability within an entire species. (Shipman, 2002) Until more Neanderthal genetic material becomes available, fossil evidence remains the best source of study for on Neanderthal man's physiology and culture.

    Neanderthal Anatomy
    Neanderthals shared key physical characteristics with modern humans. They both have the same skeletal structures. Their brains were roughly the same size in relation to their bodies. Based on their joint structures and cranial capacities, anthropologists believe that Neanderthals were capable of doing many activities that modern humans could do. (Trinkaus and Shipman, p. 412)

    Proponents of the homo neandertalis argue that Neanderthal bones were much thicker. They also point out how Neanderthal limbs were shorter in relation to a stocky torso. However, the body mass of modern humans who live in colder climates also show a similar ratio. Eskimos, for example, are typically larger and have shorter limbs compared to people from warmer climates. Similarly, animals who live in cold climates have shorter tails, ears or beaks than their counterparts in warmer areas. The shortened limbs help retain body heat. (Holliday, p. 248) Instead of evidence of a different physiology, the stocky build and shorter limbs of Neanderthal man are adaptations to their arctic living conditions, an adaptation they share with modern humans.

    The Neanderthal brain volume ranges from 1200 to 1750 ml, making it 100 ml larger than the average brain of a modern human. The larger Neanderthal brain can be explained by their larger physique. (Trinkaus and Shipman, p. 144) Even today, human brain size varies according to a person's body size.

    Neanderthal Culture
    In addition to physiology, fossil evidence also sheds light on the human-like social behavior and cultural practices of Neanderthal man.

    A study of a Neanderthal skull shows flexations at the base of the skull similar to modern humans. This means that Neanderthals had a larynx situated in the same place as humans. Unlike chimpanzees, Neanderthals had the power to enunciate a full range of vowel sounds. Like modern humans, they had the physical capacity for language. (Trinkaus and Shipman, p. 356)

    Neanderthal man also engaged in a number of activities that distinguish modern humans from the rest of the animal world. For example, Neanderthal remains have been unearthed in burial sites all over Eurasia. The position of the remains demonstrates that the corpses were not simply thrown into the ground. Some graves have stone tools, animal bones and flowers buried in the ground along with the remains. In Uzbekistan, the grave of a young Neanderthal boy was encircled by mountain goat bones, horns and tools. (Trinkaus and Shipman, p. 255)

    The fossil evidence shows that Neanderthals had burial rituals. This suggests an awareness of an after life. Each person had an identity that was distinct, whose passing was probably met with a sense of loss.

    Adult skeletons with crippling injuries were also unearthed, indicating that Neanderthal ties were strong enough to compel them to care for injured or crippled members of their groups.

    Finally, there is a plethora of evidence showing that Neanderthals and early modern humans interacted and behaved in very similar ways. Artifacts from France, for example, show that Neanderthals and early modern humans seem to have used the same caves and both hunted the same kinds of animals for food. Fossil remains of trout and other seafood indicate that both groups practiced fishing. The arrangement of fireplaces in the caves also suggest that Neanderthals smoked their catch for preservation. (Wong, 2002)

    Aside from harpoons and other hunting weapons, the caves also yielded engraved art objects. Since the caves were only used as shelter during hunting trips and not as living quarters, some anthropologists believe that carrying that Neanderthals carried small art objects with them even while performing everyday tasks. Carrying such iconography may be akin to a modern human carrying a rosary. (Wong, 2002)

    In conclusion, there is a wealth of fossil evidence to suggest that Neanderthal man is a subspecies of modern man, and should therefore be classified as homo sapien neandertalis. Allowing for the effects of a harsh, cold climate, Neanderthal physiology is remarkably similar to that of homo sapien sapiens. Neanderthal hunting tools and practices were similar to those of early modern humans. Neanderthals developed tools and had a capacity for language. They buried their dead, created artwork, had a concept of an afterlife and had a societal structure with strong social ties.

    In both their anatomy and behavior, Neanderthal man exhibited many characteristics on which modern man bases its definitions of what it means to be human. When compared according to anatomy, behavior and cultural practices, Neanderthals bear more than a passing affinity to modern man. Hence, they belong in the human family lineage, under homo sapien neandertalis.


    Bibliography


    "DNA Suggests Neanderthal Not a Direct Human Ancestor," The Washington Post, 11 July 1997 sec. A, p1.

    Holliday, T. "Postcranial evidence of cold weather adaptation in European Neanderthals." American Journal of Physical Anthropology 6 December 1998, p 248.

    Shipman, Pat. "Special Report: Rethinking the Family Tree," World Book Online, <http://www.aolsvc.worldbook.aol.com/wbol/wbAuth/jsp/wbDisplay.jsp> [no longer exists], 13 November 2002.

    Shipman, Pat and Trinkaus, Erik. The Neandertals: Changing the Image of Mankind. (New York: Alfred A. Knopf, 1992), p. 412.

    Wong, Kate. "Paleolithic Pit Stop," Scientific American, Scientific American <http://www.scientificamerican.com/article.cfm?id=paleolithic-pit-stop>, 13 November 2002.

    Cheers! :bottle:
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    Quote Originally Posted by Diamondjimi View Post
    There once was a man from Nantucket...
    who really likes to fuck puppets

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    Hey Jackass! You need to [Register] or log in to view signatures on ROTHARMY.COM!

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    Quote Originally Posted by kwame k View Post
    who really likes to fuck puppets
    Haha, good one...

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    A horse walks into a bar...

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    Bartender says?

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    "Hey, why the long face?"


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    Quote Originally Posted by Imapus_Sylicker View Post
    The Neanderthal should be Classified as a Subspecies of Modern Man


    The debate on Neanderthal man's place in human evolution has continued unabated since the discovery of the first Neanderthal fossil in 1856. One camp believes Neanderthal man is a human ancestor and should be classified as a subspecies of modern manohomo sapien neandertalis. The opposition argues that Neanderthal man is a distinct species, homo neandertalis, entirely separate from modern humans. This paper seeks to prove that Neanderthal man is indeed related to modern humans by looking at key elements of Neanderthal physiology, behavior, and culture.

    DNA Evidence
    Recent findings on the mitochondrial DNA taken from the right humerus of a Neanderthal skeleton failed to show significant similarities with the mitochondrial DNA of modern humans. According to the study, one sequence of Neanderthal DNA shows significant variances from the same sequence in moderns. From this, researchers concluded that Neanderthals diverged about 600,000 years ago to form homo neandertalis, a genetic line separate from that of the modern homo sapien sapiens. (The Washington Post, 1997)

    The study, however, was based solely on DNA from one Neanderthal individual because the genetic material is scarce and difficult to extract. One individual's DNA may be an inadequate indicator of the genetic variability within an entire species. (Shipman, 2002) Until more Neanderthal genetic material becomes available, fossil evidence remains the best source of study for on Neanderthal man's physiology and culture.

    Neanderthal Anatomy
    Neanderthals shared key physical characteristics with modern humans. They both have the same skeletal structures. Their brains were roughly the same size in relation to their bodies. Based on their joint structures and cranial capacities, anthropologists believe that Neanderthals were capable of doing many activities that modern humans could do. (Trinkaus and Shipman, p. 412)

    Proponents of the homo neandertalis argue that Neanderthal bones were much thicker. They also point out how Neanderthal limbs were shorter in relation to a stocky torso. However, the body mass of modern humans who live in colder climates also show a similar ratio. Eskimos, for example, are typically larger and have shorter limbs compared to people from warmer climates. Similarly, animals who live in cold climates have shorter tails, ears or beaks than their counterparts in warmer areas. The shortened limbs help retain body heat. (Holliday, p. 248) Instead of evidence of a different physiology, the stocky build and shorter limbs of Neanderthal man are adaptations to their arctic living conditions, an adaptation they share with modern humans.

    The Neanderthal brain volume ranges from 1200 to 1750 ml, making it 100 ml larger than the average brain of a modern human. The larger Neanderthal brain can be explained by their larger physique. (Trinkaus and Shipman, p. 144) Even today, human brain size varies according to a person's body size.

    Neanderthal Culture
    In addition to physiology, fossil evidence also sheds light on the human-like social behavior and cultural practices of Neanderthal man.

    A study of a Neanderthal skull shows flexations at the base of the skull similar to modern humans. This means that Neanderthals had a larynx situated in the same place as humans. Unlike chimpanzees, Neanderthals had the power to enunciate a full range of vowel sounds. Like modern humans, they had the physical capacity for language. (Trinkaus and Shipman, p. 356)

    Neanderthal man also engaged in a number of activities that distinguish modern humans from the rest of the animal world. For example, Neanderthal remains have been unearthed in burial sites all over Eurasia. The position of the remains demonstrates that the corpses were not simply thrown into the ground. Some graves have stone tools, animal bones and flowers buried in the ground along with the remains. In Uzbekistan, the grave of a young Neanderthal boy was encircled by mountain goat bones, horns and tools. (Trinkaus and Shipman, p. 255)

    The fossil evidence shows that Neanderthals had burial rituals. This suggests an awareness of an after life. Each person had an identity that was distinct, whose passing was probably met with a sense of loss.

    Adult skeletons with crippling injuries were also unearthed, indicating that Neanderthal ties were strong enough to compel them to care for injured or crippled members of their groups.

    Finally, there is a plethora of evidence showing that Neanderthals and early modern humans interacted and behaved in very similar ways. Artifacts from France, for example, show that Neanderthals and early modern humans seem to have used the same caves and both hunted the same kinds of animals for food. Fossil remains of trout and other seafood indicate that both groups practiced fishing. The arrangement of fireplaces in the caves also suggest that Neanderthals smoked their catch for preservation. (Wong, 2002)

    Aside from harpoons and other hunting weapons, the caves also yielded engraved art objects. Since the caves were only used as shelter during hunting trips and not as living quarters, some anthropologists believe that carrying that Neanderthals carried small art objects with them even while performing everyday tasks. Carrying such iconography may be akin to a modern human carrying a rosary. (Wong, 2002)

    In conclusion, there is a wealth of fossil evidence to suggest that Neanderthal man is a subspecies of modern man, and should therefore be classified as homo sapien neandertalis. Allowing for the effects of a harsh, cold climate, Neanderthal physiology is remarkably similar to that of homo sapien sapiens. Neanderthal hunting tools and practices were similar to those of early modern humans. Neanderthals developed tools and had a capacity for language. They buried their dead, created artwork, had a concept of an afterlife and had a societal structure with strong social ties.

    In both their anatomy and behavior, Neanderthal man exhibited many characteristics on which modern man bases its definitions of what it means to be human. When compared according to anatomy, behavior and cultural practices, Neanderthals bear more than a passing affinity to modern man. Hence, they belong in the human family lineage, under homo sapien neandertalis.


    Bibliography


    "DNA Suggests Neanderthal Not a Direct Human Ancestor," The Washington Post, 11 July 1997 sec. A, p1.

    Holliday, T. "Postcranial evidence of cold weather adaptation in European Neanderthals." American Journal of Physical Anthropology 6 December 1998, p 248.

    Shipman, Pat. "Special Report: Rethinking the Family Tree," World Book Online, <http://www.aolsvc.worldbook.aol.com/wbol/wbAuth/jsp/wbDisplay.jsp> [no longer exists], 13 November 2002.

    Shipman, Pat and Trinkaus, Erik. The Neandertals: Changing the Image of Mankind. (New York: Alfred A. Knopf, 1992), p. 412.

    Wong, Kate. "Paleolithic Pit Stop," Scientific American, Scientific American <http://www.scientificamerican.com/article.cfm?id=paleolithic-pit-stop>, 13 November 2002.

    Cheers! :bottle:
    Becoming Human Part 1 | NOVA | PBS Video

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    Quote Originally Posted by Diamondjimi View Post
    Leave my wife out of this asshole

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    Quote Originally Posted by Diamondjimi View Post
    "Hey, why the long face?"

    Julia Roberts has a horse face IMO!

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    Quote Originally Posted by kwame k View Post
    Julia Roberts has a horse face IMO!
    Can't say I disagree on that one...

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    Julia's waiting for you Jimi


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    Yeeeehawwwww!!!!!

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    A Business Analysis of the Object Oriented Hypermedia Design Model


    This discourse will provide a brief overview of the Object Oriented Hypermedia design model and the four-step process involved in the development of the model. This section will provide an explanation for each step in the process. Then we will discuss the past, present and future business uses of the model. This will explore the importance of the model in business applications that are conducted through the Internet. We will also provide details about the compatibility of the model and compare the model to similar applications such as HDM and OOHM. Finally, we will discuss the strengths and weaknesses of the model. Including that navigational design of the model and the costly overhead and training involved in implementing the application.

    There will be several types of sources used during the course of this discussion. Most of these sources will be essays and articles written by Rossi and Schwabe who invented the Object Oriented Hypermedia Design Method. In addition there will be a myriad of article written by computer programming specialists and researchers.

    Brief overview of the Object Oriented Hypermedia Design Model
    The Object Oriented Hypermedia Design Model uses "abstraction and composition devices in an object oriented framework to allow a concise description of complex information items, and on the other hand, allow the specification of complex navigation patterns and interface transformations." (Rossi and Schwabe 1998) OOHDM is developed through a four step process which includes; conceptual design, navigational design, abstract interference design and implementation. (Rossi, et al)

    Conceptual Design Phase During the conceptual design phase the model of the application domain is created using object oriented modeling principles. The creation of the application domain determines the discourse of the application. There are two types of objects that are represented in this phase: the objects that provide computational support and the objects that will be perceived as nodes in the navigational design phase. (Rossi et al)

    The navigational design phase is very important to the success of any hypermedia application because navigation is what separates hypermedia design from other applications. Navigation allows users to navigate a space created of objects. During this phase transformations are specified which determine how navigation will operate

    The third phase is the abstract interface design phase specifies interface objects that are responsible for mediating user interaction with navigation objects. The interface model specifies which interface objects the user will perceive; which interface objects will activate navigation; how multimedia interface objects will be synchronized; and the interface transformations that will take place. (Rossi, et al)

    During the final phase of implementation the mapping is created for the objects in the conceptual, navigational and abstract interface phases. All of the proceeding phases are done independently of the implementation platform. (Rossi et al)

    Past Present and Future Business Uses
    Past Uses
    Theodor Holm Nelson created the Hypermedia Design Model in the mid-60's. He hoped to create a system by which the reading of different documents was not subject to sequence. (Hypermedia 2001, |1) In the past the Hypermedia model was used to simply create web-based applications. The primary use of Hypermedia was to reduce file transfer times and compile information into a format that would be accessible to people over the World Wide Web. Hypermedia also helped to create networks and early navigation systems for businesses.

    The OOHDM model was created to simplify the hypermedia model and to address some of the problems presented by the model. OOHDM did this by creating a navigational system and navigational patterns that allow businesses to provide customers with valuable content over the Internet.

    Present Uses
    The current uses of OOHDM involve creating e-commerce solutions. E-commerce is fast becoming popular as a way of delivering of business processes and applications over the Internet. An increasing number of organizations require the performance of web-based solutions with functionality to complete commercial transactions over the World Wide Web. These transactions include the acceptance of credit cards so that customers can make purchases over the net and the ability to provide customers will valuable content information about the business. (Abrah, Fons, Pastor 2000, 2)

    A well-designed application is important because business owners understand that how a Web site functions will either create repeat customers or discourage customers from visiting the site. It is essential that a Web site is easy to navigate and that it functions in an efficient manner. It is also important for a business to be able to correct problems with the system quickly, which will prevent the loss of customers and profits. As a result of the demands that are placed on business to have an efficient Web site a precise software production process is needed. (Abrah, Fons, Pastor 2000, 2) The OOHDM process provides the stability needed to accommodate an e-commerce site.

    OOHDM is also used to improve the functions of Web information systems through the use of design patterns, which make Web sites easier to navigate. OOHDM is used in this area because it provides for a clear separation of conceptual, navigational and interface designs. These distinctions are imperative because it allows programmers to concentrate on the hypermedia metaphor of Web Information Systems. (Rossi, Schwabe, Lyardet 1999, 3)

    Future Uses
    OOHDM will continue to be used to aid business with e-commerce solutions and structuring Web Information Systems. It is evident that the method will continue to grow and more research will be done to make the method even more efficient. This efficiency would make the system less expensive to maintain and make Web Pages even easier to navigate. In addition there will inevitably be new applications that are discovered and used instead of OOHDM.

    Compatibility
    User's hardware requirements for text- and graphics-based hypermedia is very modest, and most new PCs and Macs have sufficient speed to play video clips. Conversely there is a problem that is created when the model is used on a network. This is because the application is extremely complex and needs large amounts of bandwidth to operate properly. The fact that the infrastructure of bandwidth solutions is improving on a consistent basis does no negate the fact that application can outstrip the network bandwidth. (Tissue, 4)

    Experts believe that bandwidth constraints will most likely continue for many years. In addition the limitations are used to place sensible restrictions on the nature of the material that can be successfully dispersed over the World Wide Web. It is important to remember that bandwidth considerations also include the end users network connections, which may produce a variety of file-transfer speeds. (Tissue, 4) The OOHDM application itself can be implemented on most hypermedia-supported platform. (Ashman, Bieber, Kukkonen 1999, 7)

    Comparisons
    The following comparison of OOHDM with other approaches such as HDM, ADM, OOHM, OOWS and OOH is based on conceptual design and navigational design and interface design. The purpose of this comparison is to clearly explain the differences that the Object Oriented Design Method has with these other applications. This comparison is taken from the article, "Building E-Commerce Applications from Object-Oriented Conceptual Models"

    During the conceptual design phase, the Hypermedia Design Model approach is based on E-R diagrams and does not utilize the Object Oriented model. The Araneus Design Model (ADM) is not based on a conceptual model and depends on the navigational model. The Object Oriented Hypermedia Design Model uses an Object Oriented conceptual model based on modifications of the Unified Modeling Language these modifications do not permit the objects of the application to offer services to the end user. The OOWS and OOH-Method use the Object Oriented Method as a conceptual model. (Abrah, Fons, Pastor 2000)

    In the navigational design phase, all of these applications introduce node and link concepts as the fundamental structures for the explanation of hypermedia systems. Conversely, the explanation is considered by the approaches in different ways. These approaches to the explanations can be separated into two categories. The Hypermedia Design Model and the Araneus Design model represent the first category. The second category includes the OOWS, OOHDM and OOH-Methods. (Abrah, et al)

    The first category does not make any distinction between the conceptual and navigational models, but instead they represent navigational characteristics in a conceptual model based on E-R design. On the other hand the second category distinguishes between an Object Oriented conceptual model and a navigational model, which regulates the observation of each user of the information system. (Abrah, et al)

    Within the second group, there is also a difference in the navigational unit in OOWS and OOHDM (navigational context and node, respectively), which is an element, made up of several groups from the conceptual model. While, in OOH-Method, the navigational unit is a class from the conceptual model (navigational class). Additionally, a building block (navigational target) is used to group classes. This building block does not imply that there be any necessary navigation; it is simply used for the organizational purposes of the method. This notion is also defined in Object Oriented Hypermedia Design Model application as navigational context. (Abrah, et al)

    The final aspect of navigational design involves the dynamic behavior of the various models. Neither Hypermedia Design Model nor Object Oriented Hypermedia Design Model makes any declaration about the likelihood of including services in their systems. The only dynamic behaviors that these methods offer are queries to databases and generation of dynamic pages. (Abrah, et al)

    When multivaluated attributes are defined, the Araneus Design Model allows the addition of the service that must be performed. The OOWS and OOH-Method allow the inclusion of the services of every class that will be utilized in the navigational diagram of the methods. In OOWS, the needed services that can be included in the navigation classes are only those services that the user agent is permitted to activate, according to the conceptual model specification, but in the OOH-Method it is necessary to indicate which services can be executed using service links. (Abrah, et al)

    The approaches above mentioned deal with interface design in different ways. The Object Oriented Hypermedia Design Model uses an interface model that designs Abstract Data Views that are used to describe the objects that are apparent to the user. In the Araneus Design Model, the interface is left un-designed, but style sheets can be used to generate HTML Hypermedia Designed Method pages. (Abrah, et al)

    Strengths
    Navigational Design
    The primary strength of the OOHDM is the navigational design of the application. The navigational design of this method provides for simple navigation of Web Information Systems. The navigational design of this application has patterns, which include: Set based navigation, news, landmark, active reference and node context. These patterns organize information, grow with the system, customize the representation of objects and keep a record of user selections. (Rossi, Schwabe, Lyardet 1999)

    Addresses problems created by the HDM method
    Another strength of the OOHDM is that the application addresses problems created by HDM. The HDM system involves integrating very complex information into a single platform that is easily accessible. OOHDM separates this complex information through abstraction and composition to make this information accessible and easy to navigate. (Rossi and Schwabe 1998)

    In addition, Rossi writes that, "the first hypermedia applications, which were distributed through CD ROMs, were thought of as unchangeable applications that were not meant to be maintained or modified for new releases, possibly as a consequence of physical properties of their support media." (Rossi et al) Rossi goes on the say that, the growth of technology and the Internet has made necessary the need for applications that can be modified, improved with new services, new navigation and interface features. (Rossi et al) Rossi concludes that the OOHDM system allows for the constant changes that are needed to meet the needs of the growing pool of Internet users.

    Well Researched
    The final strength presented by the model is that is has been well researched and studied. The creators of the application Schwabe and Rossi tested the application repetitively while creating the method. The amount of research that is conducted on a method is important because it allows others to see how the application can be improved and the methods used to ensure that the application would operate appropriately.

    Weaknesses
    Overhead Cost
    According to an article by Michael Lang, in Information Science, a major weakness of the OOHDM is that it is an extremely complex system that requires a large amount of overhead to maintain. This type of application requires constant upgrades that surpass the amount of upgrades that other applications require. In addition the implementation and maintenance of this type of application requires specialized training that can be very costly to attain. (Lang 2002, 885)

    Complex Data Storage
    Furthermore, there is a complex process involved in the storage, processing and presentation of multimedia data. Traditionally information systems applications only managed simple text and numerical data. More contemporary hypermedia methods must mange audio, graphics, video objects, and images, and compound media. These more complicated data formats make it difficult for systems programmers, database administrators and interface designers to create an Object Oriented Hypermedia Design. (Lang, 884)

    Lack of Consensus
    In addition to the aforementioned there is also a lack of consensus as to the methodology that should be used in the development of Hypermedia systems. Some experts support the Object Oriented approach while others believe that the better approach is RMM. Lang Writes,

    "Development teams typically involve people from a broad range of backgrounds, often with little in common. Of course, skills diversity is not unique to hypermedia systems development, - many conventional projects, and particularly large ones, necessitate the integration of various knowledge domains. However, participants in hypermedia systems development tend to hail from disciplines that are not just diverse but also discrete, such as systems analysis, graphic design, marketing, and media production. These disciplines each have their own very different vocational training paths, with little crossover. Inevitably, this leads to communication problems and cultural conflicts."(Lang, 884)

    Conclusion
    This discourse began with brief overview of the Object Oriented Hypermedia design model and the four-step process involved in the development of the model. We discovered that that these steps included conceptual design, navigational design, abstract interface and implementation. We discovered that the model is rather complex in design and execution.

    Then we discussed the past, present and future business uses of the model. Our investigation found that in the past hypermedia had been used to simply compile information and make it accessible and that the early hypermedia system provided for navigation and networking for businesses.

    The present business uses of the model are e-commerce and Web Information Systems. Our research found that these business uses are essential if businesses desire to survive as part of the new economy. We concluded that in the future the model will still be used in e-commerce and web based solution we also believe that the application will be better researched and create even better navigation of Web sites.

    We also explored the compatibility of the model and discovered that the model could be implemented onto most hypermedia platform. In addition we compared the model to similar applications such as HDM, ADM and OOHM. Finally we will discuss the strengths and weaknesses of the model. We found that the application provides for superior navigation and resolves some of the problems presented by the HDM. The weaknesses of the model included the complexity of the application and the expense of implementing and maintaining the technology.

    As we have discovers the Object Oriented Hypermedia Design Model is essential to the success of the Internet specifically in business uses and navigation of Web sites. It is my sincere desire that this paper has aided you in understanding the complex world of the Object Oriented Hypermedia Design Model.


    Works Cited


    Abrah, S., Fons, J., Pastor, O. "Building E-Commerce Applications from Object-Oriented Conceptual Models" 2000. http://www.acm.org/sigs/sigecom/exch...2.2-Pastor.pdf

    Ashman H., Bieber, M., Kukkonen H.. "Hypertext Functionality: introduction to the special issue". Journal of Digital Information. 1999. Volume 1 Issue 4. http://jodi.ecs.soton.ac.uk/Articles/v01/i04/editorial/

    Hypermedia. 2001 http://raven.ubalt.edu/programs/hype...cfm#definition

    Lang, Michael. "Hypermedia Systems Development: Do We Really Need New Methods?" Informing Science. 2002. (Online). http://ecommerce.lebow.drexel.edu/el...ng148Hyper.pdf

    Rossi, Gustavo and Schwabe, Daniel, "An Object Oriented Approach to Web-Based Application Design", Theory and Practice of Object Systems 4(4), 1998. Wiley and Sons, New York, ISSN 1074-3224)

    Rossi, G., Lyardet, F., Schwabe, D. "Improving Web information systems with navigational patterns". Proc. 8th Int. World Wide Web Conf. (1999) pp. 589_600. http://decweb.ethz.ch/WWW8/data/2141/html/

    The Object Oriented Hypermedia Design Model. http://www.telemidia.puc-rio.br/oohdm/oohdm.html. 2001

    Tissue, Brian. "Practical Hypermedia Design for the World-Wide Web". Practical Hypermedia Design

    Cheers! :bottle:

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    Quote Originally Posted by Diamondjimi View Post
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    Quote Originally Posted by Diamondjimi View Post
    There is a limit to spam.

    Posting unviewable pictures is a serious offence, sonny.

    You're taking the fall for it.

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    Looks like you've been brushing up on your Photoshop skills...

    How do you find the time????

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    Quote Originally Posted by Imapus_Sylicker View Post
    A Business Analysis of the Object Oriented Hypermedia Design Model


    This discourse will provide a brief overview of the Object Oriented Hypermedia design model and the four-step process involved in the development of the model. This section will provide an explanation for each step in the process. Then we will discuss the past, present and future business uses of the model. This will explore the importance of the model in business applications that are conducted through the Internet. We will also provide details about the compatibility of the model and compare the model to similar applications such as HDM and OOHM. Finally, we will discuss the strengths and weaknesses of the model. Including that navigational design of the model and the costly overhead and training involved in implementing the application.

    There will be several types of sources used during the course of this discussion. Most of these sources will be essays and articles written by Rossi and Schwabe who invented the Object Oriented Hypermedia Design Method. In addition there will be a myriad of article written by computer programming specialists and researchers.

    Brief overview of the Object Oriented Hypermedia Design Model
    The Object Oriented Hypermedia Design Model uses "abstraction and composition devices in an object oriented framework to allow a concise description of complex information items, and on the other hand, allow the specification of complex navigation patterns and interface transformations." (Rossi and Schwabe 1998) OOHDM is developed through a four step process which includes; conceptual design, navigational design, abstract interference design and implementation. (Rossi, et al)

    Conceptual Design Phase During the conceptual design phase the model of the application domain is created using object oriented modeling principles. The creation of the application domain determines the discourse of the application. There are two types of objects that are represented in this phase: the objects that provide computational support and the objects that will be perceived as nodes in the navigational design phase. (Rossi et al)

    The navigational design phase is very important to the success of any hypermedia application because navigation is what separates hypermedia design from other applications. Navigation allows users to navigate a space created of objects. During this phase transformations are specified which determine how navigation will operate

    The third phase is the abstract interface design phase specifies interface objects that are responsible for mediating user interaction with navigation objects. The interface model specifies which interface objects the user will perceive; which interface objects will activate navigation; how multimedia interface objects will be synchronized; and the interface transformations that will take place. (Rossi, et al)

    During the final phase of implementation the mapping is created for the objects in the conceptual, navigational and abstract interface phases. All of the proceeding phases are done independently of the implementation platform. (Rossi et al)

    Past Present and Future Business Uses
    Past Uses
    Theodor Holm Nelson created the Hypermedia Design Model in the mid-60's. He hoped to create a system by which the reading of different documents was not subject to sequence. (Hypermedia 2001, |1) In the past the Hypermedia model was used to simply create web-based applications. The primary use of Hypermedia was to reduce file transfer times and compile information into a format that would be accessible to people over the World Wide Web. Hypermedia also helped to create networks and early navigation systems for businesses.

    The OOHDM model was created to simplify the hypermedia model and to address some of the problems presented by the model. OOHDM did this by creating a navigational system and navigational patterns that allow businesses to provide customers with valuable content over the Internet.

    Present Uses
    The current uses of OOHDM involve creating e-commerce solutions. E-commerce is fast becoming popular as a way of delivering of business processes and applications over the Internet. An increasing number of organizations require the performance of web-based solutions with functionality to complete commercial transactions over the World Wide Web. These transactions include the acceptance of credit cards so that customers can make purchases over the net and the ability to provide customers will valuable content information about the business. (Abrah, Fons, Pastor 2000, 2)

    A well-designed application is important because business owners understand that how a Web site functions will either create repeat customers or discourage customers from visiting the site. It is essential that a Web site is easy to navigate and that it functions in an efficient manner. It is also important for a business to be able to correct problems with the system quickly, which will prevent the loss of customers and profits. As a result of the demands that are placed on business to have an efficient Web site a precise software production process is needed. (Abrah, Fons, Pastor 2000, 2) The OOHDM process provides the stability needed to accommodate an e-commerce site.

    OOHDM is also used to improve the functions of Web information systems through the use of design patterns, which make Web sites easier to navigate. OOHDM is used in this area because it provides for a clear separation of conceptual, navigational and interface designs. These distinctions are imperative because it allows programmers to concentrate on the hypermedia metaphor of Web Information Systems. (Rossi, Schwabe, Lyardet 1999, 3)

    Future Uses
    OOHDM will continue to be used to aid business with e-commerce solutions and structuring Web Information Systems. It is evident that the method will continue to grow and more research will be done to make the method even more efficient. This efficiency would make the system less expensive to maintain and make Web Pages even easier to navigate. In addition there will inevitably be new applications that are discovered and used instead of OOHDM.

    Compatibility
    User's hardware requirements for text- and graphics-based hypermedia is very modest, and most new PCs and Macs have sufficient speed to play video clips. Conversely there is a problem that is created when the model is used on a network. This is because the application is extremely complex and needs large amounts of bandwidth to operate properly. The fact that the infrastructure of bandwidth solutions is improving on a consistent basis does no negate the fact that application can outstrip the network bandwidth. (Tissue, 4)

    Experts believe that bandwidth constraints will most likely continue for many years. In addition the limitations are used to place sensible restrictions on the nature of the material that can be successfully dispersed over the World Wide Web. It is important to remember that bandwidth considerations also include the end users network connections, which may produce a variety of file-transfer speeds. (Tissue, 4) The OOHDM application itself can be implemented on most hypermedia-supported platform. (Ashman, Bieber, Kukkonen 1999, 7)

    Comparisons
    The following comparison of OOHDM with other approaches such as HDM, ADM, OOHM, OOWS and OOH is based on conceptual design and navigational design and interface design. The purpose of this comparison is to clearly explain the differences that the Object Oriented Design Method has with these other applications. This comparison is taken from the article, "Building E-Commerce Applications from Object-Oriented Conceptual Models"

    During the conceptual design phase, the Hypermedia Design Model approach is based on E-R diagrams and does not utilize the Object Oriented model. The Araneus Design Model (ADM) is not based on a conceptual model and depends on the navigational model. The Object Oriented Hypermedia Design Model uses an Object Oriented conceptual model based on modifications of the Unified Modeling Language these modifications do not permit the objects of the application to offer services to the end user. The OOWS and OOH-Method use the Object Oriented Method as a conceptual model. (Abrah, Fons, Pastor 2000)

    In the navigational design phase, all of these applications introduce node and link concepts as the fundamental structures for the explanation of hypermedia systems. Conversely, the explanation is considered by the approaches in different ways. These approaches to the explanations can be separated into two categories. The Hypermedia Design Model and the Araneus Design model represent the first category. The second category includes the OOWS, OOHDM and OOH-Methods. (Abrah, et al)

    The first category does not make any distinction between the conceptual and navigational models, but instead they represent navigational characteristics in a conceptual model based on E-R design. On the other hand the second category distinguishes between an Object Oriented conceptual model and a navigational model, which regulates the observation of each user of the information system. (Abrah, et al)

    Within the second group, there is also a difference in the navigational unit in OOWS and OOHDM (navigational context and node, respectively), which is an element, made up of several groups from the conceptual model. While, in OOH-Method, the navigational unit is a class from the conceptual model (navigational class). Additionally, a building block (navigational target) is used to group classes. This building block does not imply that there be any necessary navigation; it is simply used for the organizational purposes of the method. This notion is also defined in Object Oriented Hypermedia Design Model application as navigational context. (Abrah, et al)

    The final aspect of navigational design involves the dynamic behavior of the various models. Neither Hypermedia Design Model nor Object Oriented Hypermedia Design Model makes any declaration about the likelihood of including services in their systems. The only dynamic behaviors that these methods offer are queries to databases and generation of dynamic pages. (Abrah, et al)

    When multivaluated attributes are defined, the Araneus Design Model allows the addition of the service that must be performed. The OOWS and OOH-Method allow the inclusion of the services of every class that will be utilized in the navigational diagram of the methods. In OOWS, the needed services that can be included in the navigation classes are only those services that the user agent is permitted to activate, according to the conceptual model specification, but in the OOH-Method it is necessary to indicate which services can be executed using service links. (Abrah, et al)

    The approaches above mentioned deal with interface design in different ways. The Object Oriented Hypermedia Design Model uses an interface model that designs Abstract Data Views that are used to describe the objects that are apparent to the user. In the Araneus Design Model, the interface is left un-designed, but style sheets can be used to generate HTML Hypermedia Designed Method pages. (Abrah, et al)

    Strengths
    Navigational Design
    The primary strength of the OOHDM is the navigational design of the application. The navigational design of this method provides for simple navigation of Web Information Systems. The navigational design of this application has patterns, which include: Set based navigation, news, landmark, active reference and node context. These patterns organize information, grow with the system, customize the representation of objects and keep a record of user selections. (Rossi, Schwabe, Lyardet 1999)

    Addresses problems created by the HDM method
    Another strength of the OOHDM is that the application addresses problems created by HDM. The HDM system involves integrating very complex information into a single platform that is easily accessible. OOHDM separates this complex information through abstraction and composition to make this information accessible and easy to navigate. (Rossi and Schwabe 1998)

    In addition, Rossi writes that, "the first hypermedia applications, which were distributed through CD ROMs, were thought of as unchangeable applications that were not meant to be maintained or modified for new releases, possibly as a consequence of physical properties of their support media." (Rossi et al) Rossi goes on the say that, the growth of technology and the Internet has made necessary the need for applications that can be modified, improved with new services, new navigation and interface features. (Rossi et al) Rossi concludes that the OOHDM system allows for the constant changes that are needed to meet the needs of the growing pool of Internet users.

    Well Researched
    The final strength presented by the model is that is has been well researched and studied. The creators of the application Schwabe and Rossi tested the application repetitively while creating the method. The amount of research that is conducted on a method is important because it allows others to see how the application can be improved and the methods used to ensure that the application would operate appropriately.

    Weaknesses
    Overhead Cost
    According to an article by Michael Lang, in Information Science, a major weakness of the OOHDM is that it is an extremely complex system that requires a large amount of overhead to maintain. This type of application requires constant upgrades that surpass the amount of upgrades that other applications require. In addition the implementation and maintenance of this type of application requires specialized training that can be very costly to attain. (Lang 2002, 885)

    Complex Data Storage
    Furthermore, there is a complex process involved in the storage, processing and presentation of multimedia data. Traditionally information systems applications only managed simple text and numerical data. More contemporary hypermedia methods must mange audio, graphics, video objects, and images, and compound media. These more complicated data formats make it difficult for systems programmers, database administrators and interface designers to create an Object Oriented Hypermedia Design. (Lang, 884)

    Lack of Consensus
    In addition to the aforementioned there is also a lack of consensus as to the methodology that should be used in the development of Hypermedia systems. Some experts support the Object Oriented approach while others believe that the better approach is RMM. Lang Writes,

    "Development teams typically involve people from a broad range of backgrounds, often with little in common. Of course, skills diversity is not unique to hypermedia systems development, - many conventional projects, and particularly large ones, necessitate the integration of various knowledge domains. However, participants in hypermedia systems development tend to hail from disciplines that are not just diverse but also discrete, such as systems analysis, graphic design, marketing, and media production. These disciplines each have their own very different vocational training paths, with little crossover. Inevitably, this leads to communication problems and cultural conflicts."(Lang, 884)

    Conclusion
    This discourse began with brief overview of the Object Oriented Hypermedia design model and the four-step process involved in the development of the model. We discovered that that these steps included conceptual design, navigational design, abstract interface and implementation. We discovered that the model is rather complex in design and execution.

    Then we discussed the past, present and future business uses of the model. Our investigation found that in the past hypermedia had been used to simply compile information and make it accessible and that the early hypermedia system provided for navigation and networking for businesses.

    The present business uses of the model are e-commerce and Web Information Systems. Our research found that these business uses are essential if businesses desire to survive as part of the new economy. We concluded that in the future the model will still be used in e-commerce and web based solution we also believe that the application will be better researched and create even better navigation of Web sites.

    We also explored the compatibility of the model and discovered that the model could be implemented onto most hypermedia platform. In addition we compared the model to similar applications such as HDM, ADM and OOHM. Finally we will discuss the strengths and weaknesses of the model. We found that the application provides for superior navigation and resolves some of the problems presented by the HDM. The weaknesses of the model included the complexity of the application and the expense of implementing and maintaining the technology.

    As we have discovers the Object Oriented Hypermedia Design Model is essential to the success of the Internet specifically in business uses and navigation of Web sites. It is my sincere desire that this paper has aided you in understanding the complex world of the Object Oriented Hypermedia Design Model.


    Works Cited


    Abrah, S., Fons, J., Pastor, O. "Building E-Commerce Applications from Object-Oriented Conceptual Models" 2000. http://www.acm.org/sigs/sigecom/exch...2.2-Pastor.pdf

    Ashman H., Bieber, M., Kukkonen H.. "Hypertext Functionality: introduction to the special issue". Journal of Digital Information. 1999. Volume 1 Issue 4. http://jodi.ecs.soton.ac.uk/Articles/v01/i04/editorial/

    Hypermedia. 2001 http://raven.ubalt.edu/programs/hype...cfm#definition

    Lang, Michael. "Hypermedia Systems Development: Do We Really Need New Methods?" Informing Science. 2002. (Online). http://ecommerce.lebow.drexel.edu/el...ng148Hyper.pdf

    Rossi, Gustavo and Schwabe, Daniel, "An Object Oriented Approach to Web-Based Application Design", Theory and Practice of Object Systems 4(4), 1998. Wiley and Sons, New York, ISSN 1074-3224)

    Rossi, G., Lyardet, F., Schwabe, D. "Improving Web information systems with navigational patterns". Proc. 8th Int. World Wide Web Conf. (1999) pp. 589_600. http://decweb.ethz.ch/WWW8/data/2141/html/

    The Object Oriented Hypermedia Design Model. http://www.telemidia.puc-rio.br/oohdm/oohdm.html. 2001

    Tissue, Brian. "Practical Hypermedia Design for the World-Wide Web". Practical Hypermedia Design

    Cheers! :bottle:
    I just finished reading this and my review is as follows.....

    You're well known, particularly since 2000, for guarding your privacy. But this movie is quite personal. Was that the producers' idea or yours?

    It was definitely not my idea.

    Were you reluctant about it?

    I was reluctant about it. And I would not have suggested that or wanted that.

    But after we were into the production of the movie, the director, Davis Guggenheim, had earned my trust, because I had seen enough to gain a tremendous respect for his skill and sensitivity. And he said that one of the huge differences between a live stage performance and a movie is that when you're in the same room with a live person who's on stage speaking -- even if it's me [laughs] -- there's an element of dramatic tension and human connection that keeps your attention. And in a movie, that element is just not present.

    He explained to me that you have to create that element on screen, by supplying a narrative thread that allows the audience to make a connection with one or more characters. He said, "You've got to be that character."

    So we talked about it, and as I say, by then he had earned such a high level of trust from me that he convinced me. And he was a very skillful interviewer. What you hear in those biographical segments is literally 1 percent of the interviews he did. I began to suspect that his basic technique involved getting me so exhausted that I didn't care what I said anymore. [Laughs.]

    Maybe the DVD extras will come with 10 extra hours of interview.

    They will not. I will have enough residual control to prevent that. [Laughs.]

    The marketing for the movie -- the trailer and the poster -- are completely over the top. "The scariest movie you'll ever see!" But the movie itself is quiet and methodical, and quite hopeful at the end. Did you deliberately choose those respective strategies?

    It's a great trailer, very effective. But the people who make the trailer are completely different from the people who make the movie. I think they've done a terrific job on the movie, and I think a different group did a terrific job on the trailer.


    A man, a slide, a mission.
    Photo: © 2006 Paramount Classics.
    The purpose of a trailer is very different from the purpose of a movie. I talked with Steven Spielberg, who saw the movie and loved it, and saw the trailer and loved it. And I asked him pretty much the same question you're asking me. He said, "Al, you've got to know this: the purpose of a trailer is to grab an audience by the throat and wrestle them into the seat." [Laughs.] They've got two minutes instead of 92 minutes, and they want to get people in to see the movie.

    Did you have direct control over the editing of the movie? Or did you leave it in the hands of the creative team?

    It was a collaborative process. I want to be careful in answering, because I don't want to step on the creative role that the moviemakers played. It's their vision. It's their movie, particularly Davis Guggenheim's. But at every step he asked me, what about leaving this in or taking this out? We had a mutual agreement on every aspect of that; there was not a single point where we had any serious disagreement at all.

    There's a lot of debate right now over the best way to communicate about global warming and get people motivated. Do you scare people or give them hope? What's the right mix?

    I think the answer to that depends on where your audience's head is. In the United States of America, unfortunately we still live in a bubble of unreality. And the Category 5 denial is an enormous obstacle to any discussion of solutions. Nobody is interested in solutions if they don't think there's a problem. Given that starting point, I believe it is appropriate to have an over-representation of factual presentations on how dangerous it is, as a predicate for opening up the audience to listen to what the solutions are, and how hopeful it is that we are going to solve this crisis.

    Over time that mix will change. As the country comes to more accept the reality of the crisis, there's going to be much more receptivity to a full-blown discussion of the solutions.

    Let's turn briefly to some proposed solutions. Nuclear power is making a big resurgence now, rebranded as a solution to climate change. What do you think?

    I doubt nuclear power will play a much larger role than it does now.

    Won't, or shouldn't?

    Won't. There are serious problems that have to be solved, and they are not limited to the long-term waste-storage issue and the vulnerability-to-terrorist-attack issue. Let's assume for the sake of argument that both of those problems can be solved.

    We still have other issues. For eight years in the White House, every weapons-proliferation problem we dealt with was connected to a civilian reactor program. And if we ever got to the point where we wanted to use nuclear reactors to back out a lot of coal -- which is the real issue: coal -- then we'd have to put them in so many places we'd run that proliferation risk right off the reasonability scale. And we'd run short of uranium, unless they went to a breeder cycle or something like it, which would increase the risk of weapons-grade material being available.

    When energy prices go up, the difficulty of projecting demand also goes up -- uncertainty goes up. So utility executives naturally want to place their bets for future generating capacity on smaller increments that are available more quickly, to give themselves flexibility. Nuclear reactors are the biggest increments, that cost the most money, and take the most time to build.

    In any case, if they can design a new generation [of reactors] that's manifestly safer, more flexible, etc., it may play some role, but I don't think it will play a big role.

    How about the other big, new contender, ethanol?

    Cellulosic ethanol. Different from corn-based ethanol. I think it is going to be a huge new source of energy, particularly for the transportation sector. You're going to see it all over the place. You're going to see a lot more flex-fuel vehicles. You're going to see new processes that utilize waste as the source of energy, so there's no petroleum consumed in the process -- that makes the energy balance uniformly positive, so you can regrow it and it does become, in a real sense, renewable. You may also begin to see a new generation of fuel cells that run on cellulosic ethanol, where you can grow your own electricity. I think it's going to play a huge role.

    James Hansen says we have 10 years before there are irreversible changes [because of the climate crisis]. Two and a half years of those 10 ...

    We can't spot the problem two and a half years. We've got to concentrate on changing the country's mind even during this president's term.

    Yes. But whoever is president next has four of the remaining seven years. Whoever it is will have history-changing effects, pro or con. I don't see any candidate in either party who shows signs of having internalized the scope and severity of the problem.

    All of which you surely realize is leading to the inevitable question: Do you not feel some obligation to jump into the race?

    I'm not planning to be a candidate again. I appreciate the way you asked the question, I really do, but I'm not planning to be a candidate again.

    You know I had to make you say it.

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    Cheers! :bottle:

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    Quote Originally Posted by Imapus_Sylicker View Post
    There is a limit to spam.

    Posting unviewable pictures is a serious offence, sonny.

    You're taking the fall for it.

    Cheers! :bottle:
    Unviewable? Link not working for you?

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    Quote Originally Posted by Diamondjimi View Post
    Looks like you've been brushing up on your Photoshop skills...

    How do you find the time????
    that looks like shit but spending 1 min on it...what daya especk, lucy

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    Quote Originally Posted by Diamondjimi View Post
    Unviewable? Link not working for you?
    403 Forbidden.

    Stop being a lazy arse & upload the image to imageshack or something similar like I always do.

    Pictures last longer.

    Cheers! :bottle:

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    you guys ever see this Google search engine?

    It's safe.....

    Google

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    Quote Originally Posted by Imapus_Sylicker View Post
    Pictures last longer.

    Cheers! :bottle:
    ...but diamonds are forever, bitch

  33. Thanked kwame k for this KICKASS post:

    Diamondjimi (03-05-2010)


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    Quote Originally Posted by Imapus_Sylicker View Post
    403 Forbidden.

    Stop being a lazy arse & upload the image to imageshack or something similar like I always do.

    Pictures last longer.

    Cheers! :bottle:
    No problem... CLICK HERE!

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    ...and now for something completely different

    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/tYOhUH0sFCk&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tYOhUH0sFCk&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

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    Quote Originally Posted by Diamondjimi View Post
    No problem... CLICK HERE! :0


    ImageShack&#174; - Online Media Hosting

    Cheers! :bottle:

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    Quote Originally Posted by kwame k View Post
    ...and now for something completely different

    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/tYOhUH0sFCk&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tYOhUH0sFCk&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

    <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/lofgud4wLLo&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lofgud4wLLo&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

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  40. #116
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    Quote Originally Posted by Diamondjimi View Post
    <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/lofgud4wLLo&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lofgud4wLLo&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
    What a Men At Work rip off

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    Git r dun!!!

    <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/hnOudcxEhXw&hl=en_US&fs=1&color1=0x234900&color2=0 x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hnOudcxEhXw&hl=en_US&fs=1&color1=0x234900&color2=0 x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

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    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Cd0rdxzaFYY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Cd0rdxzaFYY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

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    Hale, what's goin on???

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